Zahari, A.S. and Rahim, L.A. and Mehat, M. (2016) A review of modelling languages for adventure educational games. In: UNSPECIFIED.
Full text not available from this repository.Abstract
The development of educational games is expensive as educational games are complex programs. Modelling is a known method to handle the complexity of educational games and reduce development cost via automatic code generation. This paper reviews several modelling languages for modelling educational games under the adventure genre. The objective of the review is to assess the coverage of these modelling languages against known adventure genre and flow theory concepts. The assessment result shows that existing modelling languages do not cover all concepts in the adventure genre and flow theory. The effect of not covering these concepts towards game development and game effectiveness as a learning tool are also discussed. © 2016 IEEE.
Item Type: | Conference or Workshop Item (UNSPECIFIED) |
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Additional Information: | cited By 7; Conference of 3rd International Conference on Computer and Information Sciences, ICCOINS 2016 ; Conference Date: 15 August 2016 Through 17 August 2016; Conference Code:125433 |
Uncontrolled Keywords: | Automatic programming; Computer simulation languages; Education; Information science; Software design, Adventure games; Automatic code generations; Complex programs; Development costs; Educational game; Flow theories; Game development; Game-based Learning, Modeling languages |
Depositing User: | Mr Ahmad Suhairi UTP |
Date Deposited: | 09 Nov 2023 16:18 |
Last Modified: | 09 Nov 2023 16:18 |
URI: | https://khub.utp.edu.my/scholars/id/eprint/6514 |