Guideline for designing an effective serious game by using cultural-based game design model

Ariffin, M.M. and Ahmad, W.F.W. and Sulaiman, S. (2015) Guideline for designing an effective serious game by using cultural-based game design model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9429. pp. 111-118. ISSN 03029743

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Abstract

Many educators and researchers reported that computer games have bright potential to be used as learning tools in education. Computer games were reported to increase learner motivation, learner engagement and performance. However, literatures highlighted that designing and developing an effective computer games is very challenging. This paper attempts to provide a guideline for designing an effective serious game by using cultural-based game design model called GADEM. Eleven explicit serious game elements were extracted and described in the guideline. This guideline was presented according to cultural dimensions as described in Value Survey Module, as well as cultural markers and typography. The guideline could be used by both game developers and game designers. © Springer International Publishing Switzerland 2015.

Item Type: Article
Additional Information: cited By 1; Conference of 4th International Visual Informatics Conference, IVIC 2015 ; Conference Date: 17 November 2015 Through 19 November 2015; Conference Code:154289
Uncontrolled Keywords: Cell culture; Information science, Cultural dimensions; GADEM; Game design; Game designers; Learning tool; Serious games, Computer games
Depositing User: Mr Ahmad Suhairi UTP
Date Deposited: 09 Nov 2023 16:17
Last Modified: 09 Nov 2023 16:17
URI: https://khub.utp.edu.my/scholars/id/eprint/6182

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