Personality differences between videogame vs. non-videogame consumers using the HEXACO model

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Wilson, B. and Rehman, U. and Arsalan, A. (2022) Personality differences between videogame vs. non-videogame consumers using the HEXACO model. Current Psychology, 41 (5). pp. 2733-2746. ISSN 10461310

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Abstract

This study investigates whether there exist personality differences between consumers of videogames and non-consumers of videogames. This is explored through the HEXACO model, which derives HEXACO scores indicative of a particular personality profile. The model assesses the dimensions of honesty-humility, emotionality, extraversion, agreeableness, conscientiousness, and openness to experience. The investigation utilized a causal-comparative approach to examine personality differences. A sample of 855 teenage students attending private and public institutions in the Perak and Selangor states of Malaysia participated in the study. The sample contained 475 non-videogame consumers and 380 videogame consumers. The study revealed that videogame consumers have a personality profile that is significantly different on agreeableness, extraversion, conscientiousness, and openness to experience compared to non-videogame consumers. Our study is first to utilize the HEXACO model to evaluate personality differences between videogame consumers and non-videogame consumers. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.

Item Type: Article
Additional Information: cited By 5
Depositing User: Mr Ahmad Suhairi UTP
Date Deposited: 19 Dec 2023 03:23
Last Modified: 19 Dec 2023 03:23
URI: https://khub.utp.edu.my/scholars/id/eprint/16817

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