Noordin, S. and Ahmad, W.F.W. (2011) Using game as part of the knowledge transfer module in a multimedia courseware: Lines and planes in 3-Dimensions. In: UNSPECIFIED.
Full text not available from this repository.Abstract
There are various tools used in today's learning and teaching process. One of the tools which are widely used in Malaysian educational system since the implementation of Teaching Science and Mathematics in English (PPSMI) is the multimedia courseware. Based on the survey done with a group of form four and form five students regarding Lines and Planes in 3-Dimensions topic, the responses from the students were very positive towards the idea for this courseware and they had suggested the future courseware to include games as the module of learning. © 2011 IEEE.
Item Type: | Conference or Workshop Item (UNSPECIFIED) |
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Additional Information: | cited By 0; Conference of 3rd National Postgraduate Conference - Energy and Sustainability: Exploring the Innovative Minds, NPC 2011 ; Conference Date: 19 September 2011 Through 20 September 2011; Conference Code:88531 |
Uncontrolled Keywords: | Courseware; game; Knowledge transfer; lines and planes; Multimedia courseware, E-learning; Sustainable development, Knowledge management |
Depositing User: | Mr Ahmad Suhairi UTP |
Date Deposited: | 09 Nov 2023 15:49 |
Last Modified: | 09 Nov 2023 15:49 |
URI: | https://khub.utp.edu.my/scholars/id/eprint/1670 |