Items where Author is "Ting, D.H."

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Number of items: 52.

Article

Ahmed, S. and Sharif, T. and Ting, D.H. and Sharif, S.J. (2024) Crafting emotional engagement and immersive experiences: Comprehensive scale development for and validation of hospitality marketing storytelling involvement. Psychology and Marketing. ISSN 07426046

Amin, M. and Khan, I. and Shamim, A. and Ting, D.H. and Jan, A. and Abbasi, A.Z. (2024) Employee motivations in shaping customer value co-creation attitude and behavior: Job position as a moderator. Journal of Retailing and Consumer Services, 79.

Rehman, U. and Abbasi, A.Z. and Ting, D.H. and Hassan, M. and Khair, N. (2024) Exploring the Impact of Gamified Experiences on User Engagement in Fitness Apps: A GAMEFULQUEST Perspective. IEEE Transactions on Engineering Management, 71. pp. 3613-3628. ISSN 00189391

Ahmed, S. and Ting, D.H. (2023) Anticipated emotion in planned versus unplanned purchase: scale development and validation. Service Industries Journal, 43 (1-2). pp. 104-123. ISSN 02642069

Ali, M.A. and Ting, D.H. and Isha, A.S.N. and Ahmad-Ur-Rehman, M. and Ali, S. (2023) Does service recovery matter? Relationships among perceived recovery justice, recovery satisfaction and customer affection and repurchase intentions: the moderating role of gender. Journal of Asia Business Studies, 17 (2). pp. 308-326. ISSN 15587894

Abbasi, A.Z. and Asif, M. and Shamim, A. and Ting, D.H. and Rather, R.A. (2023) Engagement and consumption behavior of eSports gamers. Spanish Journal of Marketing - ESIC, 27 (2). pp. 261-282. ISSN 24449695

Abbasi, A.Z. and Azeem, S. and Farooq, M.U. and Hussain, K. and Ting, D.H. and Rehman, U. and Griffiths, M.D. and Pakpour, A.H. (2023) Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country. Current Psychology, 42 (22). pp. 19386-19400. ISSN 10461310

Abbasi, A.Z. and Khan, M.K. and Naeem, F. and Albashrawi, M. and Ting, D.H. and Kumar, S. (2023) Gamers� subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction. Current Psychology, 42 (36). pp. 32230-32243. ISSN 10461310

Ahmed, S. and Ting, D.H. and Sharif, T. and Abedin, M.Z. (2023) Implication of �camera eats first� construct: unraveling the potentials of digital images in social media on information sharing. Electronic Commerce Research. ISSN 13895753

Abbasi, A.Z. and Tsiotsou, R.H. and Hussain, K. and Rather, R.A. and Ting, D.H. (2023) Investigating the impact of social media images� value, consumer engagement, and involvement on eWOM of a tourism destination: A transmittal mediation approach. Journal of Retailing and Consumer Services, 71. ISSN 09696989

Hussain, K. and Abbasi, A.Z. and Rasoolimanesh, S.M. and Schultz, C.D. and Ting, D.H. and Ali, F. (2023) Local food consumption values and attitude formation: the moderating effect of food neophilia and neophobia. Journal of Hospitality and Tourism Insights, 6 (2). pp. 464-491. ISSN 25149792

Fayyaz, M.S. and Abbasi, A.Z. and Altaf, K. and Alqahtani, N. and Ting, D.H. (2023) Not inspired enough: the mediating role of customer engagement between YouTube�s perceived advertising value and customer inspiration. Kybernetes. ISSN 0368492X

Zaib Abbasi, A. and Hussain, K. and Kaleem, T. and Rasoolimanesh, S.M. and Rasul, T. and Ting, D.H. and Rather, R.A. (2023) Tourism promotion through vlog advertising and customer engagement behaviours of generation Z. Current Issues in Tourism, 26 (22). pp. 3651-3670. ISSN 13683500

Ting, D.H. (2023) Understanding knowledge transfer and knowledge management through social learning. Journal of Knowledge Management, 27 (7). pp. 1904-1924.

Hussain, A. and Abid, M.F. and Shamim, A. and Ting, D.H. and Toha, M.A. (2023) Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players? Journal of Retailing and Consumer Services, 70.

Abbasi, A.Z. and Fayyaz, M.S. and Ting, D.H. and Munir, M. and Bashir, S. and Zhang, C. (2023) The moderating role of complaint handling on brand hate in the cancel culture. Asia-Pacific Journal of Business Administration, 15 (1). pp. 46-71. ISSN 17574323

Abbasi, A.Z. and Schultz, C.D. and Ting, D.H. and Ali, F. and Hussain, K. (2022) Advertising value of vlogs on destination visit intention: the mediating role of place attachment among Pakistani tourists. Journal of Hospitality and Tourism Technology, 13 (5). pp. 816-834. ISSN 17579880

Ali, M.A. and Ting, D.H. and Azeem, M.U. and Abbasi, A.Z. (2022) Do online reviews help? The contingent effect of perceived crowdedness and gender for restaurant selection. EuroMed Journal of Business. ISSN 14502194

Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2022) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers, 23 (3). pp. 362-381. ISSN 17473616

Hussain, A. and Ting, D.H. and Mazhar, M. (2022) Driving Consumer Value Co-creation and Purchase Intention by Social Media Advertising Value. Frontiers in Psychology, 13. ISSN 16641078

Hollebeek, L.D. and Abbasi, A.Z. and Schultz, C.D. and Ting, D.H. and Sigurdsson, V. (2022) Hedonic consumption experience in videogaming: A multidimensional perspective. Journal of Retailing and Consumer Services, 65. ISSN 09696989

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Wilson, B. and Rehman, U. and Arsalan, A. (2022) Personality differences between videogame vs. non-videogame consumers using the HEXACO model. Current Psychology, 41 (5). pp. 2733-2746. ISSN 10461310

Mazhar, M. and Ting, D.H. and Hussain, A. and Nadeem, M.A. and Ali, M.A. and Tariq, U. (2022) The Role of Service Recovery in Post-purchase Consumer Behavior During COVID-19: A Malaysian Perspective. Frontiers in Psychology, 12. ISSN 16641078

Abbasi, A.Z. and Rehman, U. and Fayyaz, M.S. and Ting, D.H. and Shah, M.U. and Fatima, R. (2022) Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games. Data Technologies and Applications, 56 (2). pp. 223-246. ISSN 25149288

Hussain, A. and Abbasi, A.Z. and Hollebeek, L.D. and Schultz, C.D. and Ting, D.H. and Wilson, B. (2022) Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value. Journal of Services Marketing, 36 (3). pp. 398-415. ISSN 08876045

Abbasi, A.Z. and Rehman, U. and Hussain, K. and Ting, D.H. and Hlavacs, H. and Qummar, H. (2022) The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach. Frontiers in Psychology, 13. ISSN 16641078

Ali, M.A. and Ting, D.H. and Ahmad-ur-Rahman, M. and Ali, S. and Shear, F. and Mazhar, M. (2021) Effect of Online Reviews and Crowd Cues on Restaurant Choice of Customer: Moderating Role of Gender and Perceived Crowding. Frontiers in Psychology, 12. ISSN 16641078

Abbasi, A.Z. and Hassan, M. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Shah, M.U. (2021) How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13097 . pp. 3-10. ISSN 03029743

Hussain, A. and Ting, D.H. and Hlavacs, H. and Abbasi, A.Z. (2021) In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12789 . pp. 210-218. ISSN 03029743

Asghar Ali, M. and Ting, D.H. and Salim, L. and Ahmad-Ur-Rehman, M. (2021) Influence of servicescape on behavioural intentions through mediation and moderation effects: A study on Malaysia�s full-service restaurants. Cogent Business and Management, 8 (1). ISSN 23311975

Abbasi, A.Z. and Shamim, A. and Ting, D.H. and Hlavacs, H. and Rehman, U. (2021) Playful-consumption experiences and subjective well-being: Children's smartphone usage. Entertainment Computing, 36. ISSN 18759521

Abbasi, A.Z. and Shah, M.U. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Nisar, S. (2021) The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games. IEEE Access, 9. pp. 17392-17410. ISSN 21693536

Abbasi, A.Z. and Asif, M. and Hollebeek, L.D. and Islam, J.U. and Ting, D.H. and Rehman, U. (2021) The effects of consumer esports videogame engagement on consumption behaviors. Journal of Product and Brand Management, 30 (8). pp. 1194-1211. ISSN 10610421

Abbasi, A.Z. and Rehman, U. and Hussain, A. and Ting, D.H. and Islam, J.U. (2021) The impact of advertising value of in-game pop-up ads in online gaming on gamers� inspiration: An empirical investigation. Telematics and Informatics, 62. ISSN 07365853

Abbasi, A.Z. and Hussain, A. and Hlavacs, H. and Shah, M.U. and Ting, D.H. and Rehman, U. (2020) Customer inspiration via advertising value of pop-up ads in online games. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12211 . pp. 251-259. ISSN 03029743

Ting, D.H. and Abbasi, A.Z. and Ahmed, S. (2020) Examining the mediating role of social interactivity between customer engagement and brand loyalty. Asia Pacific Journal of Marketing and Logistics, 33 (5). pp. 1139-1158. ISSN 13555855

Abbasi, A.Z. and Nisar, S. and Rehman, U. and Ting, D.H. (2020) Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports. Frontiers in Psychology, 11. ISSN 16641078

Ahmed, S. and Ting, D.H. (2020) Shopping cues: Conceptualization, scale development, and validation. International Journal of Market Research, 62 (1). pp. 95-112. ISSN 14707853

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Fayyaz, M.S. and Wilson, B. (2019) Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11595 . pp. 85-104. ISSN 03029743

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Costa, L.V. and Veloso, A.I. (2019) An empirical validation of consumer video game engagement: A playful-consumption experience approach. Entertainment Computing, 29. pp. 43-55. ISSN 18759521

Ahmed, S. and Ting, D.H. (2019) The shopping list in goal-directed shopping: scale development and validation ç�®æ �导å��è´­ç�©ä¸­ç��è´­ç�©æ¸ å��ï¼�è§�模å��å±�å��éª�è¯�. Service Industries Journal, 39 (5-6). pp. 319-342. ISSN 02642069

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Fayyaz, M.S. (2018) Modeling consumers� observational learning in digital gaming: A conceptual model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11243 . pp. 159-168. ISSN 03029743

Ting, D.H. (2018) Modeling the customer satisfaction function: a two-country comparison. Electronic Markets, 28 (2). pp. 163-175. ISSN 10196781

Ting, D.H. and Cheng, C.F.C. (2017) Developing pro-environmental behaviour: ecotourism fieldtrip and experiences. International Journal of Sustainability in Higher Education, 18 (7). pp. 1212-1229. ISSN 14676370

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. (2017) Engagement in games: Developing an instrument to measure consumer videogame engagement and its validation. International Journal of Computer Games Technology, 2017. ISSN 16877047

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. (2017) Playful-consumption experience in digital game playing: A scale development. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 . pp. 290-296. ISSN 03029743

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. (2016) Proposing a new conceptual model predicting consumer videogame engagement triggered through playful-consumption experiences. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9926 L. pp. 126-134. ISSN 03029743

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. (2016) A revisit of the measurements on engagement in videogames: A new scale development. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9926 L. pp. 247-252. ISSN 03029743

Conference or Workshop Item

Bano, S. and Ting, D.H. (2015) Digital era generation: Zhai Nan and Zhai Nv blessing or curse. In: UNSPECIFIED.

Ahmed, S. and Ting, D.H. and Johl, S.K. and Abdul Jamak, A.B.S.B. (2015) Game changing strategies for retailers: How to create utilitarian offers for shoppers. In: UNSPECIFIED.

Abbasi, A.Z. and Ting, D.H. and Jamek, A.B.S.A. (2015) An integrated conceptual model for predicting behavioral learning triggered by video-game engagement: A mediating role of observational learning. In: UNSPECIFIED.

Book

Mirza, F. and Gill, S.A. and Ting, D.H. and Riaz, A. and Hasan, A. (2023) Entrepreneurial alertness in the perusal of new venture creation: Serial mediation raid of opportunities creation, discovery and entrepreneurial recognition. IGI Global, pp. 163-196. ISBN 9781668471425; 9781668471401

This list was generated on Thu Dec 19 08:06:11 2024 +08.