Items where Author is "Shah, M.U."

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Number of items: 5.

Article

Zhang, Y. and Abdullah, M.R.T.L. and Khan, N.H.B.A.L. and Javaid, M.U. and Nazri, M. and Shah, M.U. (2022) High Safety Risk Assessment in the Time of Uncertainties (COVID-19): An Industrial Context. Frontiers in Psychology, 13. ISSN 16641078

Abbasi, A.Z. and Rehman, U. and Fayyaz, M.S. and Ting, D.H. and Shah, M.U. and Fatima, R. (2022) Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games. Data Technologies and Applications, 56 (2). pp. 223-246. ISSN 25149288

Abbasi, A.Z. and Hassan, M. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Shah, M.U. (2021) How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13097 . pp. 3-10. ISSN 03029743

Abbasi, A.Z. and Shah, M.U. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Nisar, S. (2021) The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games. IEEE Access, 9. pp. 17392-17410. ISSN 21693536

Abbasi, A.Z. and Hussain, A. and Hlavacs, H. and Shah, M.U. and Ting, D.H. and Rehman, U. (2020) Customer inspiration via advertising value of pop-up ads in online games. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12211 . pp. 251-259. ISSN 03029743

This list was generated on Thu Dec 19 02:31:38 2024 +08.