eprintid: 8843 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/00/88/43 datestamp: 2023-11-09 16:20:46 lastmod: 2023-11-09 16:20:46 status_changed: 2023-11-09 16:13:40 type: conference_item metadata_visibility: show creators_name: Tageldeen, M.K. creators_name: Elamvazuthi, I. creators_name: Perumal, N. creators_name: Ganesan, T. creators_name: Borboni, A. title: Development of a 3D virtual platform for an upper arm robotic exoskeleton ispublished: pub keywords: Computer software; Exoskeleton (Robotics); Manufacture; Robotics; Serious games; Three dimensional computer graphics, Robotic exoskeletons; Robotic rehabilitation; Software functionality; Specialty development; System components; Upper limbs; Variable resistance; Virtual platform, Patient rehabilitation note: cited By 4; Conference of 2nd IEEE International Symposium on Robotics and Manufacturing Automation, ROMA 2016 ; Conference Date: 25 September 2016 Through 27 September 2016; Conference Code:126431 abstract: Robotic rehabilitation is overtaking traditional rehabilitation, since it ensures exercises are practiced accurately with flexibility in the degree of assistance that the patients require. Nevertheless, robotics rehabilitation is automatic and can become monotonous, hence, disengage the patient. Although Serious Games are an excellent approach to engaging the patients in robotics rehabilitation with exoskeletons, the lack of a specialty development platform leads game developer to invest a significant amount of time to produce the basic software functionalities of interfacing the hardware and controlling the communication between the different system components. This paper presents a set of interfacial nodes that makes up virtual 3D gaming environment that is based on but not limited to upper limb exoskeletons. The nodes use a combination of accelerometer, gyro, compass and a variable resistance to measure the joints kinematics and interpolates the dynamics, the framework provides functions that models the sensors input and simplify object generation in 3D Serious Games engines. © 2016 IEEE. date: 2017 publisher: Institute of Electrical and Electronics Engineers Inc. official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85015965520&doi=10.1109%2fROMA.2016.7847819&partnerID=40&md5=6cec1b4efdb04dba97a08cc2d2158542 id_number: 10.1109/ROMA.2016.7847819 full_text_status: none publication: 2016 2nd IEEE International Symposium on Robotics and Manufacturing Automation, ROMA 2016 refereed: TRUE isbn: 9781509009282 citation: Tageldeen, M.K. and Elamvazuthi, I. and Perumal, N. and Ganesan, T. and Borboni, A. (2017) Development of a 3D virtual platform for an upper arm robotic exoskeleton. In: UNSPECIFIED.