eprintid: 8520 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/00/85/20 datestamp: 2023-11-09 16:20:26 lastmod: 2023-11-09 16:20:26 status_changed: 2023-11-09 16:12:51 type: conference_item metadata_visibility: show creators_name: Anwer, A. creators_name: Meriaudeau, F. creators_name: Adil, S.H. title: Customized graphical user interface implementation of Kinect Fusion for underwater application ispublished: pub keywords: Cameras; Image reconstruction; Refraction; Three dimensional computer graphics, 3d scenes reconstruction; Depth camera; Graphica user inerface; Kinect fussion; Performance; Time-of flight; Underwater; Underwater application; Underwater objects, Graphical user interfaces note: cited By 1; Conference of 7th IEEE International Conference on Underwater System Technology: Theory and Applications, USYS 2017 ; Conference Date: 18 December 2017 Through 20 December 2017; Conference Code:135172 abstract: Commercial time of flight depth camera such as the Kinect v2 have been shown to perform underwater for 3D scene reconstruction of underwater objects. However, to incorporate the additional noise and incorporating effect of refraction due to the change in the imaging medium, a customized user implementation of the underlying scene reconstruction algorithms with the additional developed filters needs to be developed. This paper presents the details and performance of such a graphical user interface developed for Kinect v2. The GUI is a customized implementation of the Kinect Fusion framework, and incorporates underwater camera calibration, noise filtering, time of flight correction and refraction correction filters developed to adapt Kinect Fusion for 3D scene reconstruction in an underwater environment. Details of the user interface and the effect of various sub-functions and additional correction filters on the performance of Kinect Fusion reconstruction are discussed in detail. © 2017 IEEE. date: 2017 publisher: Institute of Electrical and Electronics Engineers Inc. official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85050621753&doi=10.1109%2fUSYS.2017.8309445&partnerID=40&md5=232005be78dadc6233f7652962b2c71a id_number: 10.1109/USYS.2017.8309445 full_text_status: none publication: 2017 IEEE 7th International Conference on Underwater System Technology: Theory and Applications, USYS 2017 volume: 2018-J pagerange: 1-6 refereed: TRUE isbn: 9781538619186 citation: Anwer, A. and Meriaudeau, F. and Adil, S.H. (2017) Customized graphical user interface implementation of Kinect Fusion for underwater application. In: UNSPECIFIED.