%L scholars6515 %K Information science; Network security, Control groups; Educational effectiveness; Experimental research; Game-based Learning; IT education; Post test, Computer games %X This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participants. The finding from this study suggested that participants who participated in game-based learning outperformed the participants in the control group. © 2016 IEEE. %O cited By 3; Conference of 3rd International Conference on Computer and Information Sciences, ICCOINS 2016 ; Conference Date: 15 August 2016 Through 17 August 2016; Conference Code:125433 %D 2016 %A M.M. Ariffin %A W.F.W. Ahmad %A S. Sulaiman %P 570-573 %I Institute of Electrical and Electronics Engineers Inc. %T Investigating the educational effectiveness of gamebased learning for IT education %J 2016 3rd International Conference on Computer and Information Sciences, ICCOINS 2016 - Proceedings %R 10.1109/ICCOINS.2016.7783278