TY - CONF KW - Information science; Network security KW - Control groups; Educational effectiveness; Experimental research; Game-based Learning; IT education; Post test KW - Computer games N1 - cited By 3; Conference of 3rd International Conference on Computer and Information Sciences, ICCOINS 2016 ; Conference Date: 15 August 2016 Through 17 August 2016; Conference Code:125433 SP - 570 ID - scholars6515 TI - Investigating the educational effectiveness of gamebased learning for IT education SN - 9781509051342 Y1 - 2016/// A1 - Ariffin, M.M. A1 - Ahmad, W.F.W. A1 - Sulaiman, S. EP - 573 UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304161&doi=10.1109%2fICCOINS.2016.7783278&partnerID=40&md5=9e78ff06642c67e9ef4aa6e3992b12ca AV - none N2 - This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participants. The finding from this study suggested that participants who participated in game-based learning outperformed the participants in the control group. © 2016 IEEE. PB - Institute of Electrical and Electronics Engineers Inc. ER -