%0 Conference Paper %A Ariffin, M.M. %A Ahmad, W.F.W. %A Sulaiman, S. %D 2016 %F scholars:6515 %I Institute of Electrical and Electronics Engineers Inc. %K Information science; Network security, Control groups; Educational effectiveness; Experimental research; Game-based Learning; IT education; Post test, Computer games %P 570-573 %R 10.1109/ICCOINS.2016.7783278 %T Investigating the educational effectiveness of gamebased learning for IT education %U https://khub.utp.edu.my/scholars/6515/ %X This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participants. The finding from this study suggested that participants who participated in game-based learning outperformed the participants in the control group. © 2016 IEEE. %Z cited By 3; Conference of 3rd International Conference on Computer and Information Sciences, ICCOINS 2016 ; Conference Date: 15 August 2016 Through 17 August 2016; Conference Code:125433