TY - CONF SN - 9781509051342 PB - Institute of Electrical and Electronics Engineers Inc. Y1 - 2016/// EP - 500 UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304671&doi=10.1109%2fICCOINS.2016.7783265&partnerID=40&md5=2b3de45d1622cb7510b7b6a874c72ca3 A1 - Zahari, A.S. A1 - Rahim, L.A. A1 - Mehat, M. AV - none KW - Automatic programming; Computer simulation languages; Education; Information science; Software design KW - Adventure games; Automatic code generations; Complex programs; Development costs; Educational game; Flow theories; Game development; Game-based Learning KW - Modeling languages TI - A review of modelling languages for adventure educational games SP - 495 ID - scholars6514 N2 - The development of educational games is expensive as educational games are complex programs. Modelling is a known method to handle the complexity of educational games and reduce development cost via automatic code generation. This paper reviews several modelling languages for modelling educational games under the adventure genre. The objective of the review is to assess the coverage of these modelling languages against known adventure genre and flow theory concepts. The assessment result shows that existing modelling languages do not cover all concepts in the adventure genre and flow theory. The effect of not covering these concepts towards game development and game effectiveness as a learning tool are also discussed. © 2016 IEEE. N1 - cited By 7; Conference of 3rd International Conference on Computer and Information Sciences, ICCOINS 2016 ; Conference Date: 15 August 2016 Through 17 August 2016; Conference Code:125433 ER -