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primary topic: Guideline for designing an effective serious game by using cultural-based game design model

Guideline for designing an effective serious game by using cultural-based game design model
type: AcademicArticle
type: Article
abstract: Many educators and researchers reported that computer games have bright potential to be used as learning tools in education. Computer games were reported to increase learner motivation, learner engagement and performance. However, literatures highlighted that designing and developing an effective computer games is very challenging. This paper attempts to provide a guideline for designing an effective serious game by using cultural-based game design model called GADEM. Eleven explicit serious game elements were extracted and described in the guideline. This guideline was presented according to cultural dimensions as described in Value Survey Module, as well as cultural markers and typography. The guideline could be used by both game developers and game designers. © Springer International Publishing Switzerland 2015.
date: 2015
volume: 9429
is part of: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
status: peerReviewed
status: published
author list: authors
type: EPrint
type: ArticleEPrint
is part of: repository

Springer Verlag
type: Organization

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
type: Collection
issn: 03029743

M.M. Ariffin
type: Person
given name: M.M.
family name: Ariffin

W.F.W. Ahmad
type: Person
given name: W.F.W.
family name: Ahmad

S. Sulaiman
type: Person
given name: S.
family name: Sulaiman

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primary topic: Guideline for designing an effective serious game by using cultural-based game design model