eprintid: 5677 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/00/56/77 datestamp: 2023-11-09 16:17:25 lastmod: 2023-11-09 16:17:25 status_changed: 2023-11-09 16:03:33 type: conference_item metadata_visibility: show creators_name: Ahmad, M. creators_name: Rahim, L.A. creators_name: Arshad, N.I. title: Understanding game play domain: An interpretive approach towards modelling educational games with multi-domain framework ispublished: pub keywords: Bibliographies; Computation theory; Computer games; Computers; Education; Learning systems; Teaching, Computational model; Context; Games; Hermeneutic approaches; Interpretive approaches; Interviews; Qualitative interviews; Systematic literature review, Game theory note: cited By 1; Conference of 5th International Conference on IT Convergence and Security, ICITCS 2015 ; Conference Date: 24 August 2015 Through 27 August 2015; Conference Code:118426 abstract: Game-based learning or educational games has a constantly positive impact on learners while offering a variety of knowledge presentations and providing multiple opportunities to be applied during learning process. The development of an effective educational game has been a challenge for game developers to understand the depth and relationships between game play (rules and regulations), game environment, learning theories, and subject-matter (subject content, learners, teachers) embedded in the educational game. Thus, the authors have proposed a multi-domain framework with extracted implicit vaguely supported relationships through a systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents seven (7) implicit relationships based on game play domain and discusses their relevancy with game environment, learning theories, and subject-matter by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes seven (7) explicit relationships in perspective of game play for game developers to reflect on during the development process of educational games. © 2015 IEEE. date: 2015 publisher: Institute of Electrical and Electronics Engineers Inc. official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-84961683220&doi=10.1109%2fICITCS.2015.7293033&partnerID=40&md5=03e94bac45af12766e6a3eb5196a12d3 id_number: 10.1109/ICITCS.2015.7293033 full_text_status: none publication: 2015 5th International Conference on IT Convergence and Security, ICITCS 2015 - Proceedings refereed: TRUE isbn: 9781467365376 citation: Ahmad, M. and Rahim, L.A. and Arshad, N.I. (2015) Understanding game play domain: An interpretive approach towards modelling educational games with multi-domain framework. In: UNSPECIFIED.