eprintid: 5676 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/00/56/76 datestamp: 2023-11-09 16:17:25 lastmod: 2023-11-09 16:17:25 status_changed: 2023-11-09 16:03:32 type: conference_item metadata_visibility: show creators_name: Ahmad, M. creators_name: Rahim, L.A. creators_name: Arshad, N.I. title: Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework ispublished: pub keywords: Bibliographies; Computation theory; Computer games; Computers; Education; Flow visualization; Learning systems, Collaboration; Computational model; Games; Hermeneutic approaches; Implicit relationships; Qualitative interviews; Rules and regulations; Systematic literature review, Game theory note: cited By 4; Conference of 5th International Conference on IT Convergence and Security, ICITCS 2015 ; Conference Date: 24 August 2015 Through 27 August 2015; Conference Code:118426 abstract: Game-based learning systems or educational games have highly influenced the learning industry over the past decade. The modeling and development of an effective educational game has been a constant challenge for game developers in understanding the relationships between game play (rules and regulations), game environment, learning theories, and the subject-matter (learner's achievement to achieve the objective of subject content) embedded in the educational game. Thus, the authors have proposed a multi-domain framework to conceptualize the elements with extracted implicit relationships through a systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents eleven (11) implicit relationships based on subject-matter domain and discusses their relevancy with game environment, learning theories, and game play by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes eleven (11) explicit relationships for game developers to reflect on during the modelling and conceptualizing educational games in the development process. © 2015 IEEE. date: 2015 publisher: Institute of Electrical and Electronics Engineers Inc. official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-84961692390&doi=10.1109%2fICITCS.2015.7293027&partnerID=40&md5=c0ef841cabcc9ad0d68931a559ba4072 id_number: 10.1109/ICITCS.2015.7293027 full_text_status: none publication: 2015 5th International Conference on IT Convergence and Security, ICITCS 2015 - Proceedings refereed: TRUE isbn: 9781467365376 citation: Ahmad, M. and Rahim, L.A. and Arshad, N.I. (2015) Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework. In: UNSPECIFIED.