TY  - CONF
N2  - Despite the growth of 3D applications, the effects of 3D technology on humans are relatively unknown and are still inconclusive. As we aimed to investigate the general effect of 3D game, we analyzed the dynamical changes in human brain using the EEG power absolute and coherence measures from brain topomaps. Our findings showed an increase in theta and alpha bands at the frontal and occipital regions for 3D game play, while in 2D, higher beta and gamma activity was observed especially in temporal lobes. We also found similar results for 3D Active versus 3D Passive where 3D Passive theta and alpha power was relatively higher. Based on these results, we could deduce that 3D game play required more data processing which involved working memory as well as attention. Even with differences in activation, the overall user preference was equally divided for 3D Active and 3D Passive. © 2014 IEEE.
PB  - IEEE Computer Society
UR  - https://www.scopus.com/inward/record.uri?eid=2-s2.0-84906351334&doi=10.1109%2fICIAS.2014.6869517&partnerID=40&md5=27e48dae6a4ddfaf5bf7d9c932bc76b2
CY  - Kuala Lumpur
AV  - none
ID  - scholars4900
TI  - EEG topographical maps analysis for 2D and 3D video game play
SN  - 9781479946549
Y1  - 2014///
A1  - Khairuddin, R.N.H.R.
A1  - Malik, A.S.
A1  - Kamel, N.
N1  - cited By 3; Conference of 2014 5th International Conference on Intelligent and Advanced Systems, ICIAS 2014 ; Conference Date: 3 June 2014 Through 5 June 2014; Conference Code:107042
KW  - Coherent light; Electroencephalography
KW  -  3D application; 3D games; 3D technology; Gamma activities; Power spectral; Temporal lobes; Topographical maps; Working memory
KW  -  Human computer interaction
ER  -