eprintid: 428 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/00/04/28 datestamp: 2023-11-09 15:16:04 lastmod: 2023-11-09 15:16:04 status_changed: 2023-11-09 15:14:32 type: article metadata_visibility: show creators_name: Oxley, A. title: Will virtual reality ever be immersive? ispublished: pub note: cited By 0 abstract: The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stereo glasses and hold a wand like device. Some types of VR system involve the user wearing a head mounted display (HMD) that have head tracking and having a separate image for each eye. Other video games also have a military theme, including flight simulators and wargames, used for cost-effective training. The production of VR system is facing a challenge of providing hardware of sufficient functionality at an acceptable price. The components of a VR system that user has to wear need to be comfortable and the home user could use a VR system for prolonged periods of play. date: 2008 official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-58149236432&partnerID=40&md5=1d38aee26cc9295e0a166b8fd3067c55 full_text_status: none publication: EngineerIT number: NOV./D pagerange: 56-57 refereed: TRUE issn: 19915047 citation: Oxley, A. (2008) Will virtual reality ever be immersive? EngineerIT (NOV./D). pp. 56-57. ISSN 19915047