TY  - JOUR
IS  - NOV./D
SP  - 56
N1  - cited By 0
Y1  - 2008///
EP  - 57
A1  - Oxley, A.
ID  - scholars428
SN  - 19915047
TI  - Will virtual reality ever be immersive?
AV  - none
UR  - https://www.scopus.com/inward/record.uri?eid=2-s2.0-58149236432&partnerID=40&md5=1d38aee26cc9295e0a166b8fd3067c55
JF  - EngineerIT
N2  - The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stereo glasses and hold a wand like device. Some types of VR system involve the user wearing a head mounted display (HMD) that have head tracking and having a separate image for each eye. Other video games also have a military theme, including flight simulators and wargames, used for cost-effective training. The production of VR system is facing a challenge of providing hardware of sufficient functionality at an acceptable price. The components of a VR system that user has to wear need to be comfortable and the home user could use a VR system for prolonged periods of play.
ER  -