%0 Journal Article
%@ 19915047
%A Oxley, A.
%D 2008
%F scholars:428
%J EngineerIT
%N NOV./D
%P 56-57
%T Will virtual reality ever be immersive?
%U https://khub.utp.edu.my/scholars/428/
%X The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stereo glasses and hold a wand like device. Some types of VR system involve the user wearing a head mounted display (HMD) that have head tracking and having a separate image for each eye. Other video games also have a military theme, including flight simulators and wargames, used for cost-effective training. The production of VR system is facing a challenge of providing hardware of sufficient functionality at an acceptable price. The components of a VR system that user has to wear need to be comfortable and the home user could use a VR system for prolonged periods of play.
%Z cited By 0