@article{scholars428,
            note = {cited By 0},
          number = {NOV./D},
         journal = {EngineerIT},
           title = {Will virtual reality ever be immersive?},
            year = {2008},
           pages = {56--57},
            issn = {19915047},
        abstract = {The issues of the need of desired audio/visual capabilities of the virtual reality (VR) system, such that a gamer have a high degree of presence while computer gaming, are discussed. Video games are converted to 'cave' and 'Quake II' for research purposes, where gamers wear stereo glasses and hold a wand like device. Some types of VR system involve the user wearing a head mounted display (HMD) that have head tracking and having a separate image for each eye. Other video games also have a military theme, including flight simulators and wargames, used for cost-effective training. The production of VR system is facing a challenge of providing hardware of sufficient functionality at an acceptable price. The components of a VR system that user has to wear need to be comfortable and the home user could use a VR system for prolonged periods of play.},
          author = {Oxley, A.},
             url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-58149236432&partnerID=40&md5=1d38aee26cc9295e0a166b8fd3067c55}
}