TY - JOUR SN - 03029743 EP - 274 AV - none SP - 264 TI - Evaluation of mobile games using playability heuristics N1 - cited By 7; Conference of 3rd International Visual Informatics Conference, IVIC 2013 ; Conference Date: 13 November 2013 Through 15 November 2013; Conference Code:100560 Y1 - 2013/// VL - 8237 L A1 - Soomro, S. A1 - Wan Ahmad, W.F. A1 - Sulaiman, S. JF - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-84887103577&doi=10.1007%2f978-3-319-02958-0_25&partnerID=40&md5=3274f8ae2a293f8c21105c466444d91e CY - Selangor ID - scholars3351 KW - Android games; Game playing; Heuristic evaluation; heuristics; Mobile games; Multiplayers; Playability; Touch screen mobile devices KW - Mobile devices KW - Information science N2 - Touch screen mobile devices have begun to better facilitate different game playing while gaining greater attention among users. 'Playability' is an important element that measures the ease by which games can be played. It is evaluated by two common methods; heuristic evaluation, and playtesting. Several heuristics have been proposed to evaluate playability but users still face playability problems. This paper attempts to evaluate existing mobile games using the heuristic evaluation method in order to examine the extent in which the heuristics support playability. Two sets of existing playability heuristics were used in the study. Six android games of different genres were evaluated by fourteen test participants. The study result reveals that existing playability heuristics lack the capability of identifying playability problems. These problems are usability, mobility, gameplay, and the multiplayer function for touch screen mobile game applications. Thus, there is a need for a new set of playability heuristics that extensively cover all aspects of playability. © 2013 Springer International Publishing. ER -