@inproceedings{scholars2845, year = {2012}, journal = {2012 International Conference on Computer and Information Science, ICCIS 2012 - A Conference of World Engineering, Science and Technology Congress, ESTCON 2012 - Conference Proceedings}, pages = {1095--1098}, volume = {2}, note = {cited By 2; Conference of 2012 International Conference on Computer and Information Science, ICCIS 2012 - A Conference of World Engineering, Science and Technology Congress, ESTCON 2012 ; Conference Date: 12 June 2012 Through 14 June 2012; Conference Code:93334}, doi = {10.1109/ICCISci.2012.6297189}, title = {End user's perspective of usability in mobile learning system}, address = {Kuala Lumpur}, author = {Heng, L. E. and Sangodiah, A. and Wan Ahmad, W. F. Bt.}, isbn = {9781467319386}, keywords = {Data collection; E-learning systems; End-users; Long-life learning; mobile; Mobile communications; Mobile platform; Mobile-learning system; Pervasive learning; Symbian; usability, E-learning; Information science; Information technology; Learning systems; Mobile devices; Smartphones; Teaching; Telephone sets, Mobile telecommunication systems}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84867871497&doi=10.1109\%2fICCISci.2012.6297189&partnerID=40&md5=d4cbe1f7b1bae42668f3af82f94faef0}, abstract = {Nowadays, mobile information technologies are spreading fast and wide across countries. Mobile devices have potential to be integrated into the classroom nowadays. The traditional lecture and tutorial in class is still continuing but with the fast increasing of smartphones, it requires an increasing portion of long life learning (LLE) elements. Many higher educational providers (HEP) are having difficulty in coming up with an effective method in producing pervasive learning. This issue is rising to the higher level on mobile platform due to the increasing popularity of the smartphones and touchscreen phones today such as Android, iOS, Windows, and Symbian based phone. Statistics collected in 2010 reported that more than 300 million smartphones are produced and sold which takes off 19 percent of the total mobile communications device sales. It recorded a 72 percent of increase compared to year 2009. The aim of the paper is to discuss a process for developing a usability mobile e-learning system framework that can reduce or overcome the existing usability issues concerning end-users. This is a preliminary study whereby the data collection has not been carried out yet. {\^A}{\copyright} 2012 IEEE.} }