eprintid: 2799 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/00/27/99 datestamp: 2023-11-09 15:51:02 lastmod: 2023-11-09 15:51:02 status_changed: 2023-11-09 15:44:18 type: conference_item metadata_visibility: show creators_name: Saini, S. creators_name: Rambli, D.R.A. creators_name: Sulaiman, S. creators_name: Zakaria, M.N. creators_name: Mohd Shukri, S.R. title: A low-cost game framework for a home-based stroke rehabilitation system ispublished: pub keywords: Kinect; Motion capture; Serious games; Stroke; Stroke rehabilitation, Computer software; Information science; Innovation; Motivation; Patient treatment; Technology, Neuromuscular rehabilitation note: cited By 74; Conference of 2012 International Conference on Computer and Information Science, ICCIS 2012 - A Conference of World Engineering, Science and Technology Congress, ESTCON 2012 ; Conference Date: 12 June 2012 Through 14 June 2012; Conference Code:93334 abstract: Stroke is a major cause of severe physical disability, leading into a variety of impairments. In general, stroke rehabilitation is a process which requires intensive direct physical therapy and is usually guided by physiotherapists. The long and intensive therapy sessions often results in patients losing the motivation to continue with the therapy, and as a result patients do not recover to their prospective. With increasing occurrence of stroke incidence, therapists are under pressure for time. At present most of the rehabilitation programmes are highly human intensive. Thus an innovative game technology that supports stroke rehabilitation may provide new opportunities. The main objective of this paper is to present a new low cost game framework for stroke rehabilitation programme that would increase patients' motivation for therapy, and also to study the feasibility and effect of a new game based technology to support hand and leg rehabilitation. In this paper, some important new game design principles for hand and leg rehabilitation with a standard angle based representation of the full body motion during exercise, for improving the accuracy of stroke exercise are presented. The design of serious games, with important game design principle frequently linked with worthy user engagement, may offer perceptions into how more effective systems can be developed for stroke rehabilitation. The additional bio-signal and online database will enable evaluation of patient s movement performance. © 2012 IEEE. date: 2012 official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-84867911699&doi=10.1109%2fICCISci.2012.6297212&partnerID=40&md5=e73d0f9dbb32712faa1838e499792bea id_number: 10.1109/ICCISci.2012.6297212 full_text_status: none publication: 2012 International Conference on Computer and Information Science, ICCIS 2012 - A Conference of World Engineering, Science and Technology Congress, ESTCON 2012 - Conference Proceedings volume: 1 place_of_pub: Kuala Lumpur pagerange: 55-60 refereed: TRUE isbn: 9781467319386 citation: Saini, S. and Rambli, D.R.A. and Sulaiman, S. and Zakaria, M.N. and Mohd Shukri, S.R. (2012) A low-cost game framework for a home-based stroke rehabilitation system. In: UNSPECIFIED.