@inproceedings{scholars2725, pages = {811--813}, journal = {ICIAS 2012 - 2012 4th International Conference on Intelligent and Advanced Systems: A Conference of World Engineering, Science and Technology Congress (ESTCON) - Conference Proceedings}, year = {2012}, address = {Kuala Lumpur}, title = {Mobile educational game: Hamster circuit}, doi = {10.1109/ICIAS.2012.6306125}, note = {cited By 2; Conference of 2012 4th International Conference on Intelligent and Advanced Systems, ICIAS 2012 ; Conference Date: 12 June 2012 Through 14 June 2012; Conference Code:93534}, volume = {2}, abstract = {Gaming can be a very effective tool for learning. Game-based-learning has been studied as an important alternative or supplement to traditional teaching. With people using their mobile devices for gaming so often, the time to introduce mobile gaming as a learning tool may already be here. Mobile game can teach education materials in a more effective and interactive way. Mobile platforms can differ in terms of size, function, brand and operating system, hence to create a universal educational game engine for multiple mobile platforms is not an easy task. This project is aiming to create a game from scratch. It describes the game engine design that has the potential to be expanded in the future. {\^A}{\copyright} 2011 IEEE.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84867956319&doi=10.1109\%2fICIAS.2012.6306125&partnerID=40&md5=eb8951ec35da128001eda205948b355d}, keywords = {Education material; Educational game; Effective tool; Game Engine; Interactive way; Learning tool; Mobile games; Mobile gaming; Mobile platform, Learning systems; Machine design; Mobile devices; Mobile phones, Education}, isbn = {9781457719677}, author = {Wei, C. M. and Hiung, L. H.} }