eprintid: 18868 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/01/88/68 datestamp: 2024-06-04 14:11:18 lastmod: 2024-06-04 14:11:18 status_changed: 2024-06-04 14:04:19 type: article metadata_visibility: show creators_name: Zaib Abbasi, A. creators_name: Alqahtani, N. creators_name: Tsiotsou, R.H. creators_name: Rehman, U. creators_name: Hooi Ting, D. title: Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement ispublished: pub keywords: Human computer interaction, Conceptual model; Consumer videogame engagement; Continuance intentions; E-sports; Electronic word-of-mouth; Online reviews; Playful consumption experience; Sensory experiences; Uses and gratifications theories; Video-games, Behavioral research note: cited By 10 abstract: This study aims to propose and test a conceptual model identifying playful-consumption experiences (i.e., role-projection, fantasy, escapism, enjoyment, sensory experiences, emotional involvement, and arousal) as potential drivers of consumer esports videogame engagement as well as continuance intentions, electronic word-of-mouth (eWOM), and online reviews as possible outcomes. Using the esports games' context and analyzing data from 290 gamers, the study utilized PLS-SEM using SmartPLS 3.3.9 to test the structural model. The results showed that the proposed playful-consumption experiences such as enjoyment, sensory experiences, emotional involvement, and arousal positively affect consumers� esports game engagement. Furthermore, the results indicate the positive influence of esports game engagement on continuance intentions to play esports, eWOM and post online reviews. This study extends the esports gaming literature by examining both the antecedents and consequences of esports game engagement and provides valuable theoretical and practical implications. © 2023 Elsevier Ltd date: 2023 publisher: Elsevier Ltd official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85146052092&doi=10.1016%2fj.tele.2023.101937&partnerID=40&md5=dc281de09767191aef3472e4fd08d7e3 id_number: 10.1016/j.tele.2023.101937 full_text_status: none publication: Telematics and Informatics volume: 77 refereed: TRUE issn: 07365853 citation: Zaib Abbasi, A. and Alqahtani, N. and Tsiotsou, R.H. and Rehman, U. and Hooi Ting, D. (2023) Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement. Telematics and Informatics, 77. ISSN 07365853