%P 261-282 %T Engagement and consumption behavior of eSports gamers %A A.Z. Abbasi %A M. Asif %A A. Shamim %A D.H. Ting %A R.A. Rather %I Emerald Publishing %V 27 %D 2023 %R 10.1108/SJME-07-2022-0161 %N 2 %O cited By 3 %L scholars18303 %J Spanish Journal of Marketing - ESIC %X Purpose: The purpose of this study is to present a conceptual model where consumer electronic sports (eSports) engagement (CeSE) acts a predictor for gamers� online engagement in eSports-related products/firm either through direct contribution (purchase intention) or indirect contribution (co-production, community engagement, word-of-mouth and recruitment). Design/methodology/approach: Data from 262 eSports consumers aged 18�24 years were collected and analyzed through WarpPLS 8.0. Findings: The findings of this study confirm that CeSE significantly influences all dimensions of the consumption behaviors (purchase intention, co-production, community engagement, word-of-mouth and recruitment). Originality/value: This study provides empirical support for a conceptual framework developed through the social exchange theory and engagement theory. Besides, hierarchical component model approach is applied to estimate the composite model of CeSE. © 2023, Amir Zaib Abbasi, Muhammad Asif, Amjad Shamim, Ding Hooi Ting and Raouf Ahmad Rather.