TY - JOUR Y1 - 2023/// A1 - Abbasi, A.Z. A1 - Asif, M. A1 - Shamim, A. A1 - Ting, D.H. A1 - Rather, R.A. N1 - cited By 3 UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85159273972&doi=10.1108%2fSJME-07-2022-0161&partnerID=40&md5=e2357bf7ec7cab4c9ed8dd604aa7ea1c JF - Spanish Journal of Marketing - ESIC VL - 27 N2 - Purpose: The purpose of this study is to present a conceptual model where consumer electronic sports (eSports) engagement (CeSE) acts a predictor for gamersâ?? online engagement in eSports-related products/firm either through direct contribution (purchase intention) or indirect contribution (co-production, community engagement, word-of-mouth and recruitment). Design/methodology/approach: Data from 262 eSports consumers aged 18â??24 years were collected and analyzed through WarpPLS 8.0. Findings: The findings of this study confirm that CeSE significantly influences all dimensions of the consumption behaviors (purchase intention, co-production, community engagement, word-of-mouth and recruitment). Originality/value: This study provides empirical support for a conceptual framework developed through the social exchange theory and engagement theory. Besides, hierarchical component model approach is applied to estimate the composite model of CeSE. © 2023, Amir Zaib Abbasi, Muhammad Asif, Amjad Shamim, Ding Hooi Ting and Raouf Ahmad Rather. SN - 24449695 TI - Engagement and consumption behavior of eSports gamers IS - 2 ID - scholars18303 EP - 282 PB - Emerald Publishing SP - 261 AV - none ER -