%P 216-225 %C Selangor %T Assessing educators' acceptance of Virtual Reality (VR) in the classroom using the Unified Theory of Acceptance and Use of Technology (UTAUT) %A N.H. Hussin %A J. Jaafar %A A.G. Downe %V 7066 L %D 2011 %N PART 1 %R 10.1007/978-3-642-25191-7₂₁ %O cited By 13; Conference of 2nd International Visual Informatics Conference, IVIC 2011 ; Conference Date: 9 November 2011 Through 11 November 2011; Conference Code:87315 %J Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) %L scholars1815 %X Teaching and learning processes can be enhanced through the adoption of Virtual Reality (VR) Technology in the classroom. However, educators in Malaysia have been slow to adopt VR approaches to classroom content delivery. Little is known about the specific factor that impact to the intention to employ VR in educational environment. The purpose of this present research paper is to investigate and provide a preliminary analysis of a framework that predicts level of technology acceptance in a post secondary institution in Perak, Malaysia. A questionnaire based on factor identified in the Unified Theory of Acceptance and the Use Of Technology (UTAUT) was administered to 41tutoring level educators to measure the effect of performance expectancy (PE), Effort Expectancy (EE), and Social Influence (SI) on Behavioral Intention (BI) towards VR. Regression analysis identified that EE and SI significantly influenced BI. The need for future study of technology acceptance in education was discussed. © 2011 Springer-Verlag. %K Behavioral intention; Content delivery; Educational environment; Educators' acceptance; Malaysia; Post-secondary institutions; Preliminary analysis; Research papers; Social influence; Teaching and learning; Technology acceptance; Technology in the classroom; Unified theory; Unified theory of acceptance and use of technology; UTAUT; Visual informatics, Engineering education; Information science; Innovation; Regression analysis; School buildings; Teaching; Technology; Virtual reality, Economic and social effects