@inproceedings{scholars181, journal = {2007 International Conference on Intelligent and Advanced Systems, ICIAS 2007}, title = {Design of a haptic device for teaching motion \& dynamics}, address = {Kuala Lumpur}, pages = {1098--1100}, note = {cited By 0; Conference of 2007 International Conference on Intelligent and Advanced Systems, ICIAS 2007 ; Conference Date: 25 November 2007 Through 28 November 2007; Conference Code:74506}, year = {2007}, doi = {10.1109/ICIAS.2007.4658554}, author = {Mohd Zaid, H. and Zainuddin, N. E. and Sulaiman, S.}, isbn = {1424413559; 9781424413553}, keywords = {Computer applications; Engineering research; Flow interactions; Human computer interaction; Interfaces (computer); Teaching; Virtual reality, Abstract concepts; Communication aids; Conceptual frameworks; Force feedbacks; Haptic devices; Haptic feedbacks; High costs; Host computers; Human computers; Medical trainings; Support interactions; Teaching tools; Two ways; Virtual environments; Visually impaired; Wide areas, Haptic interfaces}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-57949093908&doi=10.1109\%2fICIAS.2007.4658554&partnerID=40&md5=dbe37d3e6fa59e182050febed5439e1a}, abstract = {The haptic interface or force feedback device improves the quality of human computer interaction by accommodating the sense of touch in a computer simulation. A haptic device enables a two way communication between the user and the host computer. The applications of force feedback device cover a wide area such as in medical training, systems for the visually impaired, engineering research, and creative art-work. The role of haptic feedback varies depending on the applications in question and the devices used. This includes haptic as a teaching tool, and a communication aid. Despite the benefits of haptic feedback, its deployment to support interactions in a virtual environment is still slow. This is due to the high cost of the haptic devices in the market. We address this issue by presenting a conceptual framework in designing and implementing a cost-effective haptic device; building on similar concepts obtained from existing technologies. The device is developed using those gadgets that are mainly available in-house. It is projected that haptic feedback generated from the device could benefit teaching abstract concepts to students. {\^A}{\copyright}2007 IEEE.} }