<> "The repository administrator has not yet configured an RDF license."^^ . <> . . . "Gamers� subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction"^^ . "This study aims to examine the complex relations between videogame addiction and gamers� subjective well-being in esports. It deconstructs the positive effect of the peripheral dimension (high engagement elements) of videogame addiction on gamers� subjective well-being as well as the negative effect of core dimensions (problematic use) in eSports. We collected 219 valid responses from eSports gamers and employed Smart-PLS 3.3.2 to examine the relationships between the study variables. The findings indicate that the peripheral dimensions of eSports videogame addiction (i.e., mood modification and salience) positively influence the gamer�s subjective wellbeing, whereas, the core dimensions (i.e., withdrawal and conflict) negatively influence gamers� subjective well-being. This study is novel in the sense that it extends the theoretical perspective of gamers� subjective well-being by studying the positive role of peripheral elements and the negative role of core elements of eSports Videogame addiction. Lastly, we derive theoretical and practical implications from our findings. © 2023, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature."^^ . "2023" . . "42" . "36" . . "Springer"^^ . . . "Current Psychology"^^ . . . "10461310" . . . . . . . . . . . . . . . . . . . . . . "D.H."^^ . "Ting"^^ . "D.H. Ting"^^ . . "M.K."^^ . "Khan"^^ . "M.K. Khan"^^ . . "M."^^ . "Albashrawi"^^ . "M. Albashrawi"^^ . . "F."^^ . "Naeem"^^ . "F. Naeem"^^ . . "A.Z."^^ . "Abbasi"^^ . "A.Z. Abbasi"^^ . . "S."^^ . "Kumar"^^ . "S. Kumar"^^ . . . . . "HTML Summary of #18045 \n\nGamers� subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction\n\n" . "text/html" . .