%0 Journal Article %@ 10461310 %A Abbasi, A.Z. %A Khan, M.K. %A Naeem, F. %A Albashrawi, M. %A Ting, D.H. %A Kumar, S. %D 2023 %F scholars:18045 %I Springer %J Current Psychology %N 36 %P 32230-32243 %R 10.1007/s12144-022-04222-4 %T Gamers� subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction %U https://khub.utp.edu.my/scholars/18045/ %V 42 %X This study aims to examine the complex relations between videogame addiction and gamers� subjective well-being in esports. It deconstructs the positive effect of the peripheral dimension (high engagement elements) of videogame addiction on gamers� subjective well-being as well as the negative effect of core dimensions (problematic use) in eSports. We collected 219 valid responses from eSports gamers and employed Smart-PLS 3.3.2 to examine the relationships between the study variables. The findings indicate that the peripheral dimensions of eSports videogame addiction (i.e., mood modification and salience) positively influence the gamer�s subjective wellbeing, whereas, the core dimensions (i.e., withdrawal and conflict) negatively influence gamers� subjective well-being. This study is novel in the sense that it extends the theoretical perspective of gamers� subjective well-being by studying the positive role of peripheral elements and the negative role of core elements of eSports Videogame addiction. Lastly, we derive theoretical and practical implications from our findings. © 2023, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature. %Z cited By 1