@inproceedings{scholars1804, note = {cited By 1; Conference of 9th International Symposium on Ubiquitous Virtual Reality, ISUVR 2011 ; Conference Date: 1 July 2011 Through 4 July 2011; Conference Code:87444}, doi = {10.1109/ISUVR.2011.16}, year = {2011}, address = {Jeju}, title = {Real time vertex based deformation in training simulator}, journal = {Proceedings - 2011 International Symposium on Ubiquitous Virtual Reality, ISUVR 2011}, pages = {21--24}, author = {Ahmad, I. and Sulaiman, S. B.}, isbn = {9780769544205}, keywords = {Force feedback devices; Haptic sensation; Hooke's Law; interactive; Learning procedures; Medical simulations; modified slope intercept form; New position; Object representations; Real time; Soft tissue simulation; Touch sensation; Training simulator; Triangular meshes, Algorithms; Simulators; Tissue; Virtual reality, Deformation}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-82055204976&doi=10.1109\%2fISUVR.2011.16&partnerID=40&md5=58aed696a5c5de0928e0b7b21fbb7ee3}, abstract = {Soft tissue simulation is very important in medical simulation and learning procedures. But such simulations require intensive computation. With the force feedback devices, the computation required should be much faster as touch sensation is approximately 20 times faster than that of visual. In this paper an efficient Vertex based algorithm for visual deformation is presented. Visual deformation of linear, isotropic and homogenous triangular mesh soft model is achieved by modifying a slope intercept equation of a line which is used to get a new position for the point contacted through a tip of a force feedback device. Haptic sensation is achieved using Hooke's law which is coupled with visual deformation based on our proposed algorithm. In our simulation we use up to 20K of triangles for object representation. {\^A}{\copyright} 2011 IEEE.} }