TY - JOUR PB - University of Tehran JF - Journal of Information Technology Management N2 - The incorporation of STEM education into the curriculum has been an aspiring objective for many nations around the world. Most students choose not to pursue STEM-discipline studies because they are losing interest slowly. Moreover, the level of engagement required for STEM education is limited due to inadequate interactive teaching and tools that facilitate effective learning in a classroom setting. The objective of this project is to assess how educational game applications can help incline studentsâ?? interest in science, develop an educational game application, and conduct user experience testing. A mobile application on Earth and Space Science has been developed for 10 â?? 11-year-old school students. The project is based on the Rapid Application Development methodology considering the short development timeframe. The application was created using the Ionic Framework, Angular 5, C#.NET and SQLExpress. The findings indicated that this experiment motivates students to be more inclined to science. Copyright © 2022, Wan Fatimah Wan Ahmad and Ain Fatihah Ahmad Harnaini A1 - Wan Ahmad, W.F. A1 - Ahmad Harnaini, A.F. Y1 - 2022/// AV - none UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85128333631&doi=10.22059%2fJITM.2022.84889&partnerID=40&md5=4db8244e35985dc5a72a0e7193a581c8 EP - 140 N1 - cited By 1 TI - Designing a Mobile Application for Children: Space Science SN - 20085893 SP - 124 ID - scholars17691 VL - 14 ER -