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primary topic: Designing a Mobile Application for Children: Space Science

Designing a Mobile Application for Children: Space Science
type: AcademicArticle
type: Article
abstract: The incorporation of STEM education into the curriculum has been an aspiring objective for many nations around the world. Most students choose not to pursue STEM-discipline studies because they are losing interest slowly. Moreover, the level of engagement required for STEM education is limited due to inadequate interactive teaching and tools that facilitate effective learning in a classroom setting. The objective of this project is to assess how educational game applications can help incline studentsâ�� interest in science, develop an educational game application, and conduct user experience testing. A mobile application on Earth and Space Science has been developed for 10 â�� 11-year-old school students. The project is based on the Rapid Application Development methodology considering the short development timeframe. The application was created using the Ionic Framework, Angular 5, C#.NET and SQLExpress. The findings indicated that this experiment motivates students to be more inclined to science. Copyright © 2022, Wan Fatimah Wan Ahmad and Ain Fatihah Ahmad Harnaini
date: 2022
volume: 14
is part of: Journal of Information Technology Management
status: peerReviewed
status: published
author list: authors
type: EPrint
type: ArticleEPrint
is part of: repository

University of Tehran
type: Organization

Journal of Information Technology Management
type: Collection
issn: 20085893

W.F. Wan Ahmad
type: Person
given name: W.F.
family name: Wan Ahmad

A.F. Ahmad Harnaini
type: Person
given name: A.F.
family name: Ahmad Harnaini

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primary topic: Designing a Mobile Application for Children: Space Science