eprintid: 17049
rev_number: 2
eprint_status: archive
userid: 1
dir: disk0/00/01/70/49
datestamp: 2023-12-19 03:23:31
lastmod: 2023-12-19 03:23:31
status_changed: 2023-12-19 03:07:22
type: article
metadata_visibility: show
creators_name: Hollebeek, L.D.
creators_name: Abbasi, A.Z.
creators_name: Schultz, C.D.
creators_name: Ting, D.H.
creators_name: Sigurdsson, V.
title: Hedonic consumption experience in videogaming: A multidimensional perspective
ispublished: pub
keywords: consumption behavior; psychology; sport; videography
note: cited By 24
abstract: Prior research primarily considers consumers' hedonic gaming experience, defined as an individual's level of pleasure, emotional gratification, and enjoyment from playing a videogame, from a unidimensional perspective. However, given the growing range of technology-enabled, hedonic game-related (e.g., aesthetic, competition, or social) elements, we argue that this one-dimensional view is rapidly becoming dated. Correspondingly, we propose a broadened multi-dimensional perspective of videogamers' hedonic experience, as informed by hedonic consumption theory and the theory of planned behavior. Using a sample of 294 gamers, our results confirm the existence of gamers' multi (i.e., seven)-dimensional hedonic consumption experience comprising escapism, fantasy, role-projection, emotional involvement, enjoyment, arousal, and sensory experience. We also find that gamers' emotional involvement, enjoyment, arousal, and sensory experience, in particular, drive their attitude formation toward a videogame, in turn impacting users' videogaming intent and behavior. We conclude by discussing implications that arise from our research. © 2021 Elsevier Ltd
date: 2022
publisher: Elsevier Ltd
official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85121749827&doi=10.1016%2fj.jretconser.2021.102892&partnerID=40&md5=ca34e3ed79447392bcadeb79a2a27364
id_number: 10.1016/j.jretconser.2021.102892
full_text_status: none
publication: Journal of Retailing and Consumer Services
volume: 65
refereed: TRUE
issn: 09696989
citation:   Hollebeek, L.D. and Abbasi, A.Z. and Schultz, C.D. and Ting, D.H. and Sigurdsson, V.  (2022) Hedonic consumption experience in videogaming: A multidimensional perspective.  Journal of Retailing and Consumer Services, 65.   ISSN 09696989