TY - JOUR SN - 10461310 PB - Springer EP - 2746 AV - none N1 - cited By 5 SP - 2733 TI - Personality differences between videogame vs. non-videogame consumers using the HEXACO model Y1 - 2022/// UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85085281517&doi=10.1007%2fs12144-020-00793-2&partnerID=40&md5=5964975e88d4c5cc630672efd7dab0d7 A1 - Abbasi, A.Z. A1 - Ting, D.H. A1 - Hlavacs, H. A1 - Wilson, B. A1 - Rehman, U. A1 - Arsalan, A. JF - Current Psychology VL - 41 N2 - This study investigates whether there exist personality differences between consumers of videogames and non-consumers of videogames. This is explored through the HEXACO model, which derives HEXACO scores indicative of a particular personality profile. The model assesses the dimensions of honesty-humility, emotionality, extraversion, agreeableness, conscientiousness, and openness to experience. The investigation utilized a causal-comparative approach to examine personality differences. A sample of 855 teenage students attending private and public institutions in the Perak and Selangor states of Malaysia participated in the study. The sample contained 475 non-videogame consumers and 380 videogame consumers. The study revealed that videogame consumers have a personality profile that is significantly different on agreeableness, extraversion, conscientiousness, and openness to experience compared to non-videogame consumers. Our study is first to utilize the HEXACO model to evaluate personality differences between videogame consumers and non-videogame consumers. © 2020, Springer Science+Business Media, LLC, part of Springer Nature. IS - 5 ID - scholars16817 ER -