@article{scholars16735, pages = {398--415}, doi = {10.1108/JSM-05-2020-0164}, volume = {36}, title = {Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value}, number = {3}, publisher = {Emerald Group Holdings Ltd.}, year = {2022}, journal = {Journal of Services Marketing}, note = {cited By 12}, author = {Hussain, A. and Abbasi, A. Z. and Hollebeek, L. D. and Schultz, C. D. and Ting, D. H. and Wilson, B.}, issn = {08876045}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85111828250&doi=10.1108\%2fJSM-05-2020-0164&partnerID=40&md5=6fcb526712ad8a497cc5a79cd9cb8808}, abstract = {Purpose: Though the videogame literature is thriving, little remains known regarding the effectiveness of pop-up ads that appear in videogames. Addressing this gap, this study, therefore, aims to explore pop-up ads as an important tool to prompt gamer-perceived advertisement value and their subsequent intent to install the advertised videogame. Design/methodology/approach: To frame the analyses, the authors adopt and extend Ducoffe{\^a}??s advertising value model by incorporating the visual/audio aesthetic videogame components that are largely overlooked in prior research. Using a self-administered survey, data were collected from 321 online gamers. The authors tested the model by using partial-least-squares-based structural equation modeling (PLS-SEM). Findings: The results indicate that pop-up ad-related incentives, entertainment, credibility, personalization, audio aesthetics and irritation significantly affect user-perceived ad value. In turn, perceived ad value was found to affect players{\^a}?? intent to install the advertised videogame. Research limitations/implications: Though the findings corroborate the importance of pop-up ads being perceived as informative and/or entertaining, they also emphasize the value of personalized ads, ad-related incentives and audio aesthetic, which impact gamers{\^a}?? intent to install the advertised videogame. Practical implications: This study advances managerial understanding of videogame-based services, which is expected to be particularly useful for freemium-based videogame marketers and developers. Originality/value: By extending Ducoffe{\^a}??s model of advertising value, the authors apply the proposed framework in the online videogaming-based pop-up ad context, and explore the effect of user-perceived pop-up ad value on their intent to install the advertised videogame. {\^A}{\copyright} 2021, Emerald Publishing Limited.} }