eprintid: 1670 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/00/16/70 datestamp: 2023-11-09 15:49:50 lastmod: 2023-11-09 15:49:50 status_changed: 2023-11-09 15:41:06 type: conference_item metadata_visibility: show creators_name: Noordin, S. creators_name: Ahmad, W.F.W. title: Using game as part of the knowledge transfer module in a multimedia courseware: Lines and planes in 3-Dimensions ispublished: pub keywords: Courseware; game; Knowledge transfer; lines and planes; Multimedia courseware, E-learning; Sustainable development, Knowledge management note: cited By 0; Conference of 3rd National Postgraduate Conference - Energy and Sustainability: Exploring the Innovative Minds, NPC 2011 ; Conference Date: 19 September 2011 Through 20 September 2011; Conference Code:88531 abstract: There are various tools used in today's learning and teaching process. One of the tools which are widely used in Malaysian educational system since the implementation of Teaching Science and Mathematics in English (PPSMI) is the multimedia courseware. Based on the survey done with a group of form four and form five students regarding Lines and Planes in 3-Dimensions topic, the responses from the students were very positive towards the idea for this courseware and they had suggested the future courseware to include games as the module of learning. © 2011 IEEE. date: 2011 official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-84857078108&doi=10.1109%2fNatPC.2011.6136270&partnerID=40&md5=7a8f209d5c2531fec1f7db19c11866bb id_number: 10.1109/NatPC.2011.6136270 full_text_status: none publication: 2011 National Postgraduate Conference - Energy and Sustainability: Exploring the Innovative Minds, NPC 2011 place_of_pub: Perak refereed: TRUE isbn: 9781457718847 citation: Noordin, S. and Ahmad, W.F.W. (2011) Using game as part of the knowledge transfer module in a multimedia courseware: Lines and planes in 3-Dimensions. In: UNSPECIFIED.