Abbasi, A.Z. and Hassan, M. and Rehman, U. and Hlavacs, H. and Ting, D.H. and Shah, M.U.
(2021)
How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13097 .
pp. 3-10.
ISSN 03029743