%0 Conference Paper %A Ermawati, I.R. %A Dwi Kurniasih, M. %A Astuti, S. %A Fitriana, O. %A Wan Achmad, W.F. %A Hilmi Hasan, M. %D 2021 %F scholars:14703 %I Institute of Electrical and Electronics Engineers Inc. %K Product design; Smartphones, Blended learning; Learning process; Learning products; Mathematics education; Media interface; Physics education; Small-scale trial; Teaching materials, Students %P 39-42 %R 10.1109/ICCOINS49721.2021.9497135 %T Development of Blended Learning Media Using Character-Based Flipbook Smartphone %U https://khub.utp.edu.my/scholars/14703/ %X This study aims to determine the design stages of developing blended learning smartphone media learning products and to determine the feasibility of integral learning media using the developed flipbook. This study uses a small-scale trial on FHIP UHAMKA while for large-scale trials conducted by Malaysian UTP with 29 respondents including Physics Education FKIP UHAMKA, Mathematics Education FKIP UHAMKA and also Malaysian UTP. The method used is Research and Development (RD) using the Brog and Gall development procedure. The results of the media interface test obtained a percentage of 77.18. This shows that the products developed included in the category are very feasible to use while for the effectiveness of students as teaching material in the learning process, the average of the effectiveness of students is 83.26, the value obtained can be said to be very well seen from the Likert scale index used, then from the assessment of the effectiveness of media students it is feasible to be used in integral learning. Blended learning media with character given to one class in FKIP UHAMKA, obtained an average post-test score of 48.04. The data obtained, the character development of the character questionnaire was 75.04. © 2021 IEEE. %Z cited By 0; Conference of 6th International Conference on Computer and Information Sciences, ICCOINS 2021 ; Conference Date: 13 July 2021 Through 15 July 2021; Conference Code:170762