eprintid: 14689 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/01/46/89 datestamp: 2023-11-10 03:29:16 lastmod: 2023-11-10 03:29:16 status_changed: 2023-11-10 01:57:33 type: conference_item metadata_visibility: show creators_name: Elaish, M.M. creators_name: Hussein, M.H. creators_name: Shuib, L. creators_name: Wan Ahmad, W.F. creators_name: Becker, K. title: A Proposed Gamification Elements of Educational Games ispublished: pub keywords: Artificial intelligence; Computer science; Computers; Software engineering, Classification methods; Design and Development; Educational game; Game design; Interface designs; Minor elements; Research interests, Gamification note: cited By 1; Conference of 6th International Conference on Computer and Information Sciences, ICCOINS 2021 ; Conference Date: 13 July 2021 Through 15 July 2021; Conference Code:170762 abstract: Research interest in gamification is currently enjoying global attention. However, while game design is often the focus of these gamification systems, interface design is overlooked. This is due to the expectations of field stakeholders and experts who consider interface to be only a minor element of the gamification experience. The aim of this paper is to propose a classification method that categorizes the gamification element into tangible and intangible. This new classification would provide a clear perspective about the elements before the design and development of an educational game has even begun. The proposed new method of classification would save researcher's time and effort by assisting in the selection of the most appropriate gamification elements for the situation at hand. © 2021 IEEE. date: 2021 publisher: Institute of Electrical and Electronics Engineers Inc. official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85112461987&doi=10.1109%2fICCOINS49721.2021.9497179&partnerID=40&md5=07526dfffd2c203cd9168f4230be9322 id_number: 10.1109/ICCOINS49721.2021.9497179 full_text_status: none publication: Proceedings - International Conference on Computer and Information Sciences: Sustaining Tomorrow with Digital Innovation, ICCOINS 2021 pagerange: 14-17 refereed: TRUE isbn: 9781728171517 citation: Elaish, M.M. and Hussein, M.H. and Shuib, L. and Wan Ahmad, W.F. and Becker, K. (2021) A Proposed Gamification Elements of Educational Games. In: UNSPECIFIED.