TY - CONF ID - scholars14689 N2 - Research interest in gamification is currently enjoying global attention. However, while game design is often the focus of these gamification systems, interface design is overlooked. This is due to the expectations of field stakeholders and experts who consider interface to be only a minor element of the gamification experience. The aim of this paper is to propose a classification method that categorizes the gamification element into tangible and intangible. This new classification would provide a clear perspective about the elements before the design and development of an educational game has even begun. The proposed new method of classification would save researcher's time and effort by assisting in the selection of the most appropriate gamification elements for the situation at hand. © 2021 IEEE. EP - 17 UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85112461987&doi=10.1109%2fICCOINS49721.2021.9497179&partnerID=40&md5=07526dfffd2c203cd9168f4230be9322 SN - 9781728171517 SP - 14 PB - Institute of Electrical and Electronics Engineers Inc. A1 - Elaish, M.M. A1 - Hussein, M.H. A1 - Shuib, L. A1 - Wan Ahmad, W.F. A1 - Becker, K. KW - Artificial intelligence; Computer science; Computers; Software engineering KW - Classification methods; Design and Development; Educational game; Game design; Interface designs; Minor elements; Research interests KW - Gamification TI - A Proposed Gamification Elements of Educational Games Y1 - 2021/// AV - none N1 - cited By 1; Conference of 6th International Conference on Computer and Information Sciences, ICCOINS 2021 ; Conference Date: 13 July 2021 Through 15 July 2021; Conference Code:170762 ER -