eprintid: 14688 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/01/46/88 datestamp: 2023-11-10 03:29:16 lastmod: 2023-11-10 03:29:16 status_changed: 2023-11-10 01:57:33 type: conference_item metadata_visibility: show creators_name: Mohd Zuki, F.S. creators_name: Sulaiman, S. creators_name: Rambli, D.R.A. creators_name: Merienne, F. creators_name: Mohamad Saad, M.N. title: Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation ispublished: pub keywords: Neuromuscular rehabilitation; Sensory feedback, Blood supply; Interactivity; Key elements; Literature survey; Motivation and engagements; Stroke patients; Stroke rehabilitation; Task performance, Motivation note: cited By 1; Conference of 6th International Conference on Computer and Information Sciences, ICCOINS 2021 ; Conference Date: 13 July 2021 Through 15 July 2021; Conference Code:170762 abstract: Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. Unfortunately for some patients, they are forced to undergo long-term rehabilitation period. Since the activities during therapy are repetitive, many patient losses their motivation to continue therapy thus unable to recover. Virtual reality has been found to increase motivation for stroke rehabilitation. Its key elements, especially sensory feedback and interactivity have been found to increase motivation and engagement especially when applied to gamification. However, practitioners in related field have raised concern on the relevancy of some VR elements used for rehabilitation. Inappropriate elements may not be effective for the program; thus, requires further investigation. This paper explores various elements that could encourage motivation, bring better engagement, and enhance task performance of stroke patients via VR-based rehabilitation. A literature survey was conducted. The findings signal for the importance of sensory feedback and interactivity when used in VR environment for stroke patients in their rehabilitation programme. © 2021 IEEE. date: 2021 publisher: Institute of Electrical and Electronics Engineers Inc. official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85112464491&doi=10.1109%2fICCOINS49721.2021.9497200&partnerID=40&md5=15cc442243dce1305b4e4f5485b976cd id_number: 10.1109/ICCOINS49721.2021.9497200 full_text_status: none publication: Proceedings - International Conference on Computer and Information Sciences: Sustaining Tomorrow with Digital Innovation, ICCOINS 2021 pagerange: 333-338 refereed: TRUE isbn: 9781728171517 citation: Mohd Zuki, F.S. and Sulaiman, S. and Rambli, D.R.A. and Merienne, F. and Mohamad Saad, M.N. (2021) Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation. In: UNSPECIFIED.