TY - JOUR IS - 8 N2 - Purpose: This study aims to propose a model for predicting consumersâ?? esports videogame engagement on their ensuing consumption behaviors, which remains nebulous to date. Design/methodology/approach: After approaching esports consumers in different gaming zones in Pakistan, this paper collected data from 364 videogame-based esports consumers. This paper deployed SmartPLS 3.2.8 software to perform the partial least squares-structural equation modeling-based analyzes. Findings: The structural model results show that consumersâ?? affective and behavioral esports videogame engagement positively affects their consumption behavior, including heightened community engagement, purchase intent, coproduction, word-of-mouth and new player recruitment. However, while consumersâ?? cognitive esports engagement was found to positively impact community engagement, new player recruitment and coproduction, it failed to predict consumersâ?? esports-related purchase intent or word-of-mouth behaviors. Practical implications: The findings reveal that a strategic focus on consumersâ?? esports game engagement will enable practitioners to nurture desirable consumer behaviors, including enhanced purchase intent, coproduction, word-of-mouth and new player recruitment behaviors, thus warranting consumer engagementâ??s strategic value as a key esports gaming metric. Originality/value: Empirical research into the role of consumersâ?? esports videogame engagement on their ensuing consumption behaviors remains scant to date. Based on this gap, this study offers a timely contribution by exploring and validating a model that gauges the effect of consumersâ?? cognitive, emotional and behavioral esports videogame engagement on their community engagement, purchase intention, coproduction, word-of-mouth and new player recruitment. It, thus, offers important insight into the rapidly advancing field of digital esports games. © 2020, Emerald Publishing Limited. ID - scholars14254 Y1 - 2021/// A1 - Abbasi, A.Z. A1 - Asif, M. A1 - Hollebeek, L.D. A1 - Islam, J.U. A1 - Ting, D.H. A1 - Rehman, U. JF - Journal of Product and Brand Management UR - https://www.scopus.com/inward/record.uri?eid=2-s2.0-85097135120&doi=10.1108%2fJPBM-04-2020-2839&partnerID=40&md5=dd8e43863789c99ebab9d1bc4c4b0555 VL - 30 AV - none N1 - cited By 45 SP - 1194 TI - The effects of consumer esports videogame engagement on consumption behaviors PB - Emerald Group Holdings Ltd. SN - 10610421 EP - 1211 ER -