eprintid: 1348 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/00/13/48 datestamp: 2023-11-09 15:49:30 lastmod: 2023-11-09 15:49:30 status_changed: 2023-11-09 15:39:32 type: conference_item metadata_visibility: show creators_name: Shafie, A. creators_name: Ahmad, W.F.W. title: Design and heuristic evaluation of MathQuest: A role-playing game for numbers ispublished: pub note: cited By 8 abstract: The objective of this paper is to present the design and evaluation of an online role-playing game in learning numbers. In this study, MathQuest, prototype of a role playing game for students to learn numbers has been developed. Twelve students aged between 10 - 11 years old are involved in the evaluation of the game. The students are given the demo and hands-on access to the prototype. A set of questionnaire is given upon completion of playing the demo. In addition, an interview session is conducted on 3 students to obtain their feedback for the game. Results from the questionnaire and interview have shown that the students find the game exciting, full of fun and will enjoy a mathematics class conducted using MathQuest. © 2010 Elsevier Ltd. date: 2010 publisher: Elsevier Ltd official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-78651296776&doi=10.1016%2fj.sbspro.2010.12.086&partnerID=40&md5=f136b498ceab61b71376b4fb8c783228 id_number: 10.1016/j.sbspro.2010.12.086 full_text_status: none publication: Procedia - Social and Behavioral Sciences volume: 8 pagerange: 620-625 refereed: TRUE issn: 18770428 citation: Shafie, A. and Ahmad, W.F.W. (2010) Design and heuristic evaluation of MathQuest: A role-playing game for numbers. In: UNSPECIFIED.