@inproceedings{scholars1348, publisher = {Elsevier Ltd}, volume = {8}, note = {cited By 8}, journal = {Procedia - Social and Behavioral Sciences}, year = {2010}, doi = {10.1016/j.sbspro.2010.12.086}, title = {Design and heuristic evaluation of MathQuest: A role-playing game for numbers}, pages = {620--625}, abstract = {The objective of this paper is to present the design and evaluation of an online role-playing game in learning numbers. In this study, MathQuest, prototype of a role playing game for students to learn numbers has been developed. Twelve students aged between 10 - 11 years old are involved in the evaluation of the game. The students are given the demo and hands-on access to the prototype. A set of questionnaire is given upon completion of playing the demo. In addition, an interview session is conducted on 3 students to obtain their feedback for the game. Results from the questionnaire and interview have shown that the students find the game exciting, full of fun and will enjoy a mathematics class conducted using MathQuest. {\^A}{\copyright} 2010 Elsevier Ltd.}, author = {Shafie, A. and Ahmad, W. F. W.}, issn = {18770428}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-78651296776&doi=10.1016\%2fj.sbspro.2010.12.086&partnerID=40&md5=f136b498ceab61b71376b4fb8c783228} }