eprintid: 1321 rev_number: 2 eprint_status: archive userid: 1 dir: disk0/00/00/13/21 datestamp: 2023-11-09 15:49:28 lastmod: 2023-11-09 15:49:28 status_changed: 2023-11-09 15:39:29 type: conference_item metadata_visibility: show creators_name: Ariffin, M.M. creators_name: Baharon, N.S.H. creators_name: Muda, M.I.C. title: Using computer game to share knowledge ispublished: pub keywords: Computer games, Cross-functional; Face-to-face meetings; Human learning; Knowledge workers; Knowledge-sharing mechanisms; Learning organizations; Sharing knowledge; Simulation games, Knowledge management note: cited By 2; Conference of 2009 Int. Conf. on Telecommunications and Networking, TENE 2009, EIAE 2009, and IETA 2009, Part of the Int. Jt. Conf. on Computer, Information, and Systems Sciences, and Engineering, CISSE 2009 ; Conference Date: 4 December 2009 Through 12 December 2009; Conference Code:97345 abstract: Sharing knowledge is the key dimension of a learning organization. Organization that wants to sustain their competitiveness must encourage people to learn from each other or in other words to share knowledge among other. Variety mechanisms to share and transfer knowledge among knowledge workers are being used nowadays. These knowledge sharing mechanisms relatively depends on the nature and the type of knowledge to be transferred. Most organizations are using mentoring, face-to-face meeting, cross-functional and electronics means to share knowledge. Scholars claimed that simulation game can encourage human learning as players are able to make meaning during the play. This paper proposes to use simulation game as an alternative to share knowledge. A simulation game called FireHazard is developed and tested to selected participants. This paper also discussed on the development and the result obtained from the study. © Springer Science+Business Media B.V. 2010. date: 2010 publisher: Kluwer Academic Publishers official_url: https://www.scopus.com/inward/record.uri?eid=2-s2.0-84878954662&doi=10.1007%2f978-90-481-9151-2_6&partnerID=40&md5=ed3760d0157db69eba836442d2e0c624 id_number: 10.1007/978-90-481-9151-2₆ full_text_status: none publication: Technological Developments in Networking, Education and Automation pagerange: 31-35 refereed: TRUE isbn: 9789048191505 citation: Ariffin, M.M. and Baharon, N.S.H. and Muda, M.I.C. (2010) Using computer game to share knowledge. In: UNSPECIFIED.