relation: https://khub.utp.edu.my/scholars/12099/ title: Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study creator: Abbasi, A.Z. creator: Ting, D.H. creator: Hlavacs, H. creator: Fayyaz, M.S. creator: Wilson, B. description: This study aims to empirically investigate a conceptual model that is nested in a behaviorism paradigm. The model posits that consumer videogame engagement is triggered through the playful-consumption experience of a digital game. To validate the model, this study collected data from 460 teen videogame users which were subsequently analyzed on using 442 valid cases. WarpPLS 5.0 was used to analyze the PLS-SEM analysis. The results of measurement model for playful-consumption experience and consumer videogame engagement were sound and revealed a higher-order formative construct. Moreover, the findings of the structural model showed that playful-consumption experience has a significant positive influence on consumer videogame engagement. This study is unique in the field of digital games and consumer behavior studies because the study has empirically investigated the impact of playful-consumption experience on predicting consumer videogame engagement. © 2019, Springer Nature Switzerland AG. publisher: Springer Verlag date: 2019 type: Article type: PeerReviewed identifier: Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Fayyaz, M.S. and Wilson, B. (2019) Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11595 . pp. 85-104. ISSN 03029743 relation: https://www.scopus.com/inward/record.uri?eid=2-s2.0-85069814938&doi=10.1007%2f978-3-030-22602-2_8&partnerID=40&md5=65cfe123dce50f925ca82f7df65622ac relation: 10.1007/978-3-030-22602-2₈ identifier: 10.1007/978-3-030-22602-2₈