@inproceedings{scholars11135, title = {Proposed conceptual design model of persuasive game for upper limb for stroke rehabilitation}, journal = {2019 IEEE Conference on Graphics and Media, GAME 2019}, publisher = {Institute of Electrical and Electronics Engineers Inc.}, pages = {44--48}, note = {cited By 1; Conference of 2019 IEEE Conference on Graphics and Media, GAME 2019 ; Conference Date: 19 November 2019 Through 21 November 2019; Conference Code:157546}, doi = {10.1109/GAME47560.2019.8980789}, year = {2019}, isbn = {9781728139449}, author = {Omar, M. Y. B. and Rambli, D. R. A. and Sulaiman, S. and Shiratuddin, M. F. and Merienne, F. and Vanhalle, D.}, abstract = {The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games offer, it also may be used as a persuasive tool. In this view, games may be used to persuade stroke patients in shaping a good behavior towards their rehabilitation activity. This paper reports our proposed conceptual design model of building persuasive game for stroke patients that follows the Persuasive System Design Model. We incorporate the persuasive software features that includes reduction, tailoring, self-monitoring, and rewards. The proposed game architecture is also discussed in this paper. {\^A}{\copyright} 2019 IEEE.}, keywords = {Conceptual design; Electronic medical equipment, Conceptual design model; Conceptual model; Game architecture; Kinect Game; Motivation and engagements; Rehabilitation activities; Software features; Stroke rehabilitation, Neuromuscular rehabilitation}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85081059140&doi=10.1109\%2fGAME47560.2019.8980789&partnerID=40&md5=027f114e33bbc582d0786a1e66ec26ab} }