@article{scholars10848, title = {Communication in real-time: ESL students' perception of "Time Out" role play}, volume = {26}, note = {cited By 2}, number = {Januar}, pages = {73--92}, publisher = {Universiti Putra Malaysia}, journal = {Pertanika Journal of Social Sciences and Humanities}, year = {2018}, abstract = {Many ESL students struggle with communicating English language orally. The purpose of this study is to examine the effectiveness of a new role play technique which enhances speaking activities in the ESL classroom. "Time Out" role play provides students with opportunities to communicate freely and spontaneously in real-life situations. The researchers utilised a qualitative research design where 94 students (Form 4 and 5 classes) in a secondary school in Perak experienced this role play in classroom setting. Qual + qual mix-method was adopted where the dominant (big "Q") is observation and interview. The supplement (small "q") denotes grounded theory open coding. The data was collected from observations, open-ended questions and interviews with selected candidates. Three themes emerged which included influential experience learning, learning by force/compulsion and learning by observation. Role play is said to improve communication skills, enhance vocabulary and induce students for real-life communication. Time Out role play provides that opportunity for all students to communicate spontaneously within real-life like communicative situations. The result of this study indicates that Time-Out role play is successful in achieving the objectives set forth in the Oral Proficiency in English for Secondary Schools (OPS-English) and communication aspiration outlined in the National Education Blueprint (2013-2025). {\^A}{\copyright} Universiti Putra Malaysia Press.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85047458076&partnerID=40&md5=3c17527c608eaaf797652592db1bc918}, author = {Fong, L. K. and Bhattacharyya, E. and Md Nordin, S.}, issn = {01287702} }